
Evolized
A downloadable game
Do you like creatures? Become top of the food chain and venture the world of Eiegôr!
Evolized is a top down Adventure Action-RPG developed by Infinity Branch Studios. It is the biological child of Spore, Zelda and Diablo.
The premise of Evolized is to evolve into the ultimate lifeform. In this demo you will get a taste of the intended visual style and mechanics. In the future game you will venture through stages of evolution and absorb other creatures’ genetic material to fuel powerful mutations and unlock new abilities.
Our passionate team has developed this game for 1 year, and we are planning on pushing it towards an upcoming Steam release.
We recommend that you play with a controller for the best experience!
Controller:
A – Roll
Y – Ground Slam
X – Normal attack
UpArrow - Heal
Pause Menu - Escape button
Keyboard:
WASD - Movement
Left Mouse - Normal Attack
1 – Ground Slam
Space - Roll
F - Heal
Pause Menu - Escape button
Thank you for playing.
Regards,
The Infinity Branch Studios team!
Students at Spillskolen Hamar – Universitet I Innlandet
Published | 21 days ago |
Status | Released |
Author | Team Evolized |
Genre | Adventure |
Tags | Action RPG, arpg |
Comments
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I really enjoyed this demo. I had a couple of small issues come up which I'll list at below, but on the whole I thought the graphics and sound were really nicely done, and the creative design of the final boss in particular was great.
Small bugs:
- The cinematic view camera was too "greedy" at taking over, and also interrupted the first boss fight
- The second boss fight's charge attack failed to lock its direction once, and he charged at me even though I had moved. Also, once it killed me when I was way outside of the indicated rectangle
I look forward to seeing what other abilities the creature might gain. The idea of a spore-like evolution is interesting. There's also the classic RTS "Impossible Creatures" that did something similar.
Looks really good but the combat is kinda jank :/
Hey qualitanty :)
Thank you! Could you share more details on what made the combat feel janky? We appreciate feedback to help us improve.